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- The Sceptre of Baghdad
- (C)2008 Psytronik Software
- --------------------------
-
- Programming: Jon Wells
- Graphics:Jon Wells
- Music:Paul (Feekzoid) Hannay
-
- Reviewed by Richard Bayliss
-
- The tales of the 1001 knights and Ali
- Baba meets Dizzy in this arcade action
- adventure by Jon Wells. You are the
- Caliph who wakes up one morning to
- find everything around him is so big.
- Is he dreaming or is it for real?
- Unfortunately for the Caliph he was
- cast under the spell by an evil
- sorcerer who was very jealous and
- wants to be the new Caliph himself.
- Not only is the Caliph small and cast
- under an evil spell, but he needs to
- find a way to bring him back to normal
- size and try to stop the evil
- sorcerer, Which of course will not be
- an easy job. Thankfully the Caliph has
- a friend to try and help him find a
- way around and to try and bring things
- back to normal. Who is that? It's the
- genie in the magic lamp. So the Caliph
- rubs the lamp but sadly the genie
- speaks "I'm not at home". After
- several rubs, the genie gives up and
- gets the Caliph started and booms out
- that to break the evil sorcerer's
- spell; he needs to find the sacred
- sceptre of Baghdad.
-
- In the game you start in the lounge,
- where lies the Genie in the lamp, and
- the game idea is generally to find the
- sacred sceptre. This sounds straight
- forward, but to be honest it is not
- all that straight forward. You cannot
- find the sceptre straight away, you
- need to enter all the rooms inside and
- outside the magic palace gathering
- items to try and solve various
- puzzles. For example how can you rub
- the lamp, how can you enter the water,
- how can you avoid turning into stone
- when you come so close to the Medusa.
- What things do I need to do to get on
- to the next stage, If you solve any
- puzzles you will gain access to new
- rooms, which may or may not have some
- more puzzles for you to solve.
-
- As well as the various puzzles to you
- need to solve, you can rub the magic
- lamp, where the genie lives and he
- will give you some very useful clues.
- Or then again he could be a bit
- stubborn and say that he is not
- available. Several rubs of the lamp
- usually will give out clues, no
- wishes. There are also various hazards
- which you have to watch out for in the
- game. The main hazards are the demons,
- but you can attack the demons while
- they are moving around the rooms by
- using the fire button. If you touch a
- demon, a bit of energy will be lost.
- Once all your energy has gone, the
- game is over.
-
- Not only are there deadly demons
- lurking around the palace (probably
- sent in by the evil sorcerer) but you
- also have various obstacles to avoid
- by collecting the right item to help
- you progress further. For example, if
- you walk in water, on a very hot sandy
- ground or walk across fire without the
- correct item in your possession, you
- will lose energy quicker than the
- demons sapping you. Also there are
- some obstacles that are dangerous if
- you walk into those, like as mentioned
- before, the Medusa. And funnily
- enough, you can get killed by a
- harmless looking goldfish. (Well, it
- does look harmless, unless it packs a
- bite.)
-
- This game is kind of like Dizzy,
- especially when you have various
- puzzles to solve to try and progress
- further, but this game has no egg
- characters involved - thankfully
- because I have run out of egg gags :).
- Anyway, the concept of the game is
- very simple. There are plenty of rooms
- for you to explore which makes things
- wonderfully enjoyable, and some
- puzzles are tricky others easy (Unless
- you keep playing the game to progress
- further that is). If the player finds
- the sceptre, then they will be awarded
- a password for the final part of the
- game (The ending), which I won't give
- away because that's wrong. The game is
- fun for all the family. The game plays
- smoothly well.
-
- On the graphics front this game looks
- very stylish. Practically every screen
- must have been painted in a art
- program because the graphics are
- probably all C64 hires/multicoloured
- bitmap graphics. The detail for the
- graphics is magnificent and very
- colourful. The sprites are very nice
- looking as well. There has been a lot
- of attention to graphical detail with
- this game which was worth the effort.
- The loading picture is artistic as
- well.
-
- As for sounds in the game. The sound
- effects are pretty original, because I
- never heard nice filtered sound
- effects like this in a game. This game
- does not only have sound effects, but
- it has an excellent sound track to the
- title. Feekzoid's music stands out
- really well with this game, the intro
- and end sequence. The music is very
- atmospheric all the way through the
- game. The in game tune is over 9
- minutes long and you are sure to
- really enjoy it as I did.
-
- The tape version of this game is split
- into 3 different parts. The first part
- used is the intro part. You are first
- presented with a nice picture, and
- then the intro comes on. The intro is
- just a 2x2 char up-scroll, with a
- longish story line. There is also
- music playing in the background, which
- makes things more atmospheric. Then
- the picture comes on again and loads
- in the game (While the loading music
- is playing in the background). Then
- the last part has to be loaded in
- separately, where loading music will
- play again, which is good.
-
- Overall the production is worth its
- price of 3.99 on a real Commodore C64.
- Not only do you get hours of
- excitement and many puzzles to solve,
- you also get a proper C64 tape with
- professional artwork on the tape inlay
- in full colour and a very professional
- tape loader. I was very impressed with
- the production and would love to see a
- sequel to the original game.
-
- The Sceptre of Baghdad available from:
- http://www.binaryzone.org/psytronik
-
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